Excitingly enough, there are over a dozen of these, all of which have wildly varying strengths and weaknesses. Their mobility allows you to maneuver them where they’re needed and a plethora of special abilities lets them really bring the hurt to the enemy. Though you are only able to bring one into the fray, they’re incredibly powerful and can easily outmatch a handful of towers at higher levels. Heroes are also a powerful asset that you have at your disposal. You can only have five available to you during any single scenario though. There’s no shortage of towers for your to choose from. One tower may fire rapidly at single targets while another hits the entire area surrounding it and in each scenario you’ll have to decide which are best suited for the job. Attack speed, damage, status effects, and whether they do magical or physical damage are all factors in how effective they are against your foes. There’s a crazy number of these, each working in a different enough way that they’re exciting. Towers are your primary tool for wrecking and/or inconveniencing the assaulting force. Though the enemy is many and your forces are few, you’ve got several significant advantages that can swing things in your favor if you use them wisely. Each map is unique and you’ll find yourself visiting plenty of exciting places. The variety of enemies is impressive as well, with multiple factions to be encountered, each with at least half a dozen different units to complicate matters, including those that can fly, attack from a range, or freeze your defenders, to name a few. ![]() One map may be a desolate wasteland while another is a snow and ice covered tundra with ice that must be dealt with to build on the spots that it’s covering. Although those core components are always there, it’s amazing how much of a difference rearranging them or throwing in an additional element here or there can make. Totally not a boss fight.Įvery level is a surprisingly different experience in this title. Just ignore that dwarf seated on the bronze throne surrounded by gold. ![]() Fortunately, each dead enemy is a batch of coins in your pocket that can be used to further bolster your defenses. It’s easier said than done, especially when every once in a while you’ll deal with a boss that must be killed or you’ll lose and have to start the entire level over. You’re only allowed a certain number of enemies that make it from the entrance of their path to the exit and your goal is to kill them off before they can make their journey. ![]() Each level consists of paths that the enemies travel on, predetermined spots that you can build upon, and a variety of enemy types. As with most tower defense titles, Kingdom Rush Vengeance is made up of a series of levels.
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