Being able to code will mean rather than just using apps and playing games, you can be part of a growing community and contribute to projects or make your own.Ī: I started coding really during my A-levels where I found it just made sense. Q: Why do you think it is useful to learn how to code?Ī: There are so many reasons! When you know how to code, it’s almost like having a superpower! You start to see the world differently and understand how all the technology we use every day works. The best way to keep motivated and learning is to continue enjoying yourself! By using something like Scratch it will give you the confidence to progress to another text-based language like Python in the future. Q: What is your top tip for budding young coders / games designers?Ī: Keep things fun and simple! One of the great things about learning to code using Scratch is that creating something cool with a few blocks of code is entirely possible. Pushing myself to learn a new skill, and creating a challenging game was a really rewarding experience. ![]() It involved teaching myself another programming language and working in 3D. Q: What’s the favourite game you’ve made and why?Ī: Recently I created a Zombie Apocalypse FPS game I built it using Unity, which is a cross-platform game engine. Since then, I’ve never looked back! I’ve been able to build software that has created jobs, solve complex problems and, most importantly, allow me to work with Paul to start The Code Zone. Seeing the cool projects Paul was able to work on inspired me to learn Python. It wasn’t until about four years ago, when I met Paul, The Code Zone’s co-founder, that I started to get into coding. From a young age, I’ve either built or fixed PCs and laptops. I’ve always loved strategy games, and the Civilization series has to be one of the best!Ī: I’ve always had a passion for computers and technology. And… the ultra bonus is, we have FREE access to the platform for the rest of the summer (until mid September) so we can keep on creating games and learning!!!Ī: I think Sid Meier’s Civilization VI is probably one of my recent favourite games. The Code Zone team were online on the platform every day until 4pm to offer help so if you wanted to you could keep on making and tweaking. As you completed days and challenges stars appeared next to your avatar so you could see how well you were doing as you went along. ![]() You could jump from the lobby area – where you could watch the day’s intro video, take part in the group chat & play each others games – back into your project, code & challenge cards & then into playing & testing out your game. It was so neat how the whole platform was designed. It was really fun and exciting to see what everyone else had made! At the end of the day we could share our games so that other people in the group could try them out. ![]() If you wanted to explore Scratch further and learn new stuff the Code Zone had also prepared a range of “hack it” challenges to suggest things we might like to try out ie figure out how to incorporate multiple enemies or collectibles, how to make coins appear on the platform or how to add in some power ups!Īll the way through we were supported by Code Zone leaders who would be there in the chat or on a video call if we had a question or a problem like, “help! How do I write code as a tyre?”. You could then go on to customise any aspect of the game and play around with the variables of the code to make the game totally your own – uploading drawings and backgrounds & adding new mechanics & features. We were taken through the code to get the game up and running in a really clear, step by step way. We started off with a palette of sprites (a tin can, a tyre & a seagull), a bunch of backgrounds & sounds and a set of challenge cards. For everyone who took part in Ready Maker 1.2 this summer, “get creating & have some fun!” are the words you would have heard from the Code Zone’s Tom before launching into an intense hour of creative coding challenges!ĭay by day we were taken through the steps involved in getting our games from one level to the next.
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